AI Insights · Timothy · April 2022
Top 5 Insects Games on iOS in Russia Q1 2022
Discover the top 5 insects games on iOS in Russia for Q1 2022, including their download, revenue, and active user trends. Data provided by Sensor Tower.
In the first quarter of 2022, the top 5 insects-themed games on iOS in Russia showed varied performance in terms of downloads, revenue, and active user metrics. Here’s a detailed look at their trends, based on data from Sensor Tower.
The Ants: Underground Kingdom from ChengDu Starunion Interactive Entertainment Technology Co., Ltd. saw a notable fluctuation in weekly revenue, peaking at approximately $51K in mid-February before declining to around $9.8K by the end of March. Weekly downloads experienced an initial rise, reaching 15.3K in mid-January, but tapered off to 2.8K in the final week of March. Weekly active users also saw a decline from 28.7K in mid-January to about 17.8K by the end of the quarter.
Worm Out: Tricky riddle games by PSV Studio showed a significant increase in weekly downloads, peaking at 19.3K in mid-March. Revenue, while modest, peaked at $101 in late February. The game’s active user count also surged, reaching a high of 23K in mid-March before dropping to 9K by the end of the quarter.
Idle Ants - Simulator Game from MADBOX saw a dramatic rise in weekly downloads, spiking to 6.4K in mid-March. Revenue, although relatively low, showed minor peaks, with a high of $170 in early February. The game’s active user count rose significantly, reaching over 15.6K in mid-March before settling at 6.1K by the end of the quarter.
Bee Factory! by Green Panda Games experienced a notable increase in weekly downloads, peaking at 4.1K in early March. Revenue remained consistent with minor fluctuations, peaking at $200 in mid-January. Active users also saw a significant increase, peaking at approximately 12K in early March before stabilizing around 7.8K by the end of March.
Wormax.io from ELYLAND INVESTMENT COMPANY LIMITED maintained a steady trend in weekly downloads, peaking at 1.9K in mid-March. Revenue remained relatively low, with minor peaks, the highest being $263 at the end of December. The game’s active users saw a gradual increase, peaking at 3.6K in mid-March before slightly declining to 3.3K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.